About

Tim F McMahon is a 3D Character Artist specializing in game and advertisement artwork.

Be sure to watch in HD!

I am responsible for all of the CG work in this reel unless otherwise noted*. All animation by John Erickson

Skills demonstrated:

• Modeling both high and low resolution meshes, as well as sculpting facial blend shapes
• Texturing in a variety of styles using both 3D and 2D applications – including normal, occlusion, diffuse,             displacement, and specular maps
• Retopologizing high resolution meshes 
• Rigging and UVing including skinning/weighting 
• Lighting and rendering 
• Compositing multi-layer renders 
• Preparing and exporting art assets for implementation in game engines

*All Dota2 related artwork was created based upon Valve's existing character models (here).
*Monk (shot 1) - Original illustration by Wayne Reynolds property of Paizo games. 

 

Be sure to watch in HD! For a facial chart of the gnome, click here.

I am responsible for all of the CG work in this reel unless otherwise noted. Animation and skin weighting of the Gnome by John Erickson.

 

 

Baby mouth replacement.  I was responsible for modeling, facial blendshapes, texturing, lighting, and rendering. Animation by John Ericson. Compositing and motion tracking by Filmworkers Chicago.